I’ve created a little compound that does scattering of ICE instances in Softimage, it’s a pretty common task and while the simple emit nodes often does the job I find it useful to have a compound dedicated to this task, the key features are:
Compound parameters:

1.5 million cubes instances, aligned to the suface normal:
![]()
Here is my entry for the CGTalk bedroom lighting challenge, all rendered in Arnold:
The thread on CGTalk can be found here
Here is a model i’ve been working on, it’s all done in softimage and rendered in the arnold renderer:
At some point I should create a proper environment for the model but for now I just droped the model into a scene I had previously created and came up with this result, again all rendered in arnold:
Welcome to my blog, having just setup the site there isn’t much here yet but I’m hoping that will change soon. The purpose of the blog will be to show off some of my work as well as post other interesting things related to the cg industry.